Stellaris plasma thrower. Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decently. Stellaris plasma thrower

 
 Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decentlyStellaris plasma thrower  Nice

Ship self repair is either from space borne aliens, admirals, or living metal (and ok, there’s a shroud reward too). This article is for the PC version of Stellaris only. Tier 0 is used for starting technologies. They destroyed the one fleet I have after about 70k (not included in the 300-400K) of the fleet went down. Ship designer. As long as you bring anti-shield stuff too. ; About Stellaris Wiki; Mobile viewCarrier cruiser spam is exceptionally powerful mid-game if the enemy doesn’t have any screeners, I find. This article is for the PC version of Stellaris only. 3 Plasma Launcher 2. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Core components. And at least it sounds plausible. 7% based on my calcs) and still retain. Weapon components. The Plasma then starts doing its work when your fleet may have. Obviously Plasma. 6. ; About Stellaris Wiki; Mobile view Stellaris Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Weapon components. Plasma throwers are good for that, but those are usually mid-game cruiser+ weapons. They cannot claim systems or engage in. Ship. Ship. Advanced afterburners for increased evasion, and max researched Impulse thrusters and. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. Ship. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Imperium – Bolters (custom early-ish tech), Plasma Throwers, Level 3 and 4 Armor, Level 2 and 3 Missiles, Gene Seed Purification, Exoskeletons, Level 3 and 4 Shields, – Adding to a save game The factions are all traits, so you can add them as any other trait. lasers are at least 80% as strong for up to 65% for small, 70% for medium, and for large they never go below 90% the strength of large. One of my favorite Stellaris events so far was when I put my chokepoint in a pulsar system -- all shields nullified -- and created platforms that target armor/hull. Plasma, rail and laser weapons can be combined, but don't go for a 33-33-33 or 50-50 split. Right now, this is the ship to beat when it comes to kickass ship design. Their fleet composition is 8/8/8/8 and mine was 0/2/8/81, does this. It's my default loadout for them, since in the early game it boosts fleet power enough that you can take on destroyers with a good sized swarm, and in the mid-game it's a useful loadout to deal with possible Grey Tempest. 1 Anti-Armor 2. So you have to get them anyways. Store Mods Forum Launcher Mods Forum LauncherEnergy-eating plasma beings would be a bit redundant with that. Nerezza Recruit. Plasma Throwers 5000: 2 Plasma Thrower Blue Lasers Base: 75 Modifiers. Paradox. Weapon components. Ships. Torpedoes are good for ignoring Shields, but creatures doesnt have any. mid range (G and / or H) 10 or 15 destroyers. Real life navies don't just sail around with nothing but Aircraft Carriers afterall. Make a few, then declare war. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. All codes for the game: The main list. Vendors start selling plasma guns starting at level 16. 50% or better evasion. Weapon components. Core components. 7 and 3. I'm *very* new to Stellaris modding and modding in general, so if you find any bugs, please let me know. If you check the wiki youll see most of the tier 1 to 5 lasers and kinetics are near identical (lasers bonus vs armour, better accuracy. Two doomstacks in the war, one consisting of the federation fleet, a second from the strongest member of the federation (ketlings). Ship. Stellaris Dev Diary #312 - 3. T2 plasma throwers. Lithoids went with imagining a couple different types of silicon lifeform and how that might tie into Stellaris, giving them biological traits based on crystal skin, gas exhaust, and explosive spoor. Carrier Cruisers. As it says. Otherwise, chokepoints. Weapon components. The best weapons are a combination of driver and lasers. Core components. Core components. I upgraded my ships after researching the plasma thrower, and my fleets' firepower dropped from 9K to 8K. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. Stellaris Wiki Active Wikis. Ships. Neutronium armor and the crystal plating in A slot. 4 Lance 2. e. Their weapons focus on armor damage (lots of plasma weapons) so you should stack some more shields and since they also use focused arc emitters you. I've only faced the unbidden, and they were easy compared to this. for the wraith itself, i only had ~40k fleet strength but tier 5 techs and dommed on it. It showed medium plasma throwers installed even though I had researched plasma cannon, a much better weapon. TheMoe Colonel. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Armored Torpedoes and Plasma Thrusters as valid tier 3 options, which usually means only one needs to be researched before Star Fortress will show up. Ships. 1. 2; 1; Reactions: Reply. 2. It was a nice change of pace from the usual torpedo+autocannon corvettes until I unlocked battleships. 类型:即时. A direct example is the crystal entities or any of the no shield leviathans. The standard infantry. 2. Ship designer. This article is for the PC version of Stellaris only. The best weapons in the destroyer age are Disruptors and Autocannons/Plasma. 4. Best tech against monsters is Missiles, Plasma, Thrusters and Shields, in order of impact. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Has this replaced Giga Cannon and the rest half Kinetic Artillery and half Plasma Throwers? Must say, combat. Ships. #1. It does better damage and penetration. This is the Ironman version of ASB (Amazing Space Battles) meaning it is fully achievement compatible. Ive found lasers are good on their own, however plasma is best paired with kinetic shield strippers. Making you pick a development path e. Stellaris > General Discussions > Topic Details. Creating ships. Shouldn't. 类型:即时. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Content is available under Attribution-ShareAlike 3. Plasma Cannons: tech_plasma_3: Plasma Throwers: tech_plasma_1: Plasma Thrusters: tech_thrusters_3: Plasteel Materials:. If your shields and armor can take it, good. Al has major fetish for point defence. Wish Stellaris had something comparable to the Grox. 1 Mining Laser 2. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. my default fleet in the middle game was: 3 battleships. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Stellaris Wiki Active Wikis. 花费:17. 6 (Ironman Version) Please consider using "turbo laser" star wars-like laser effect instead of a continous stream of energy. When it comes to AI you need plasma only until you get proton, and neutron launchers. 0 unless otherwise noted. Number 2 (and most important): if you haven’t considered increasing range (through admirals, juggernauts, doctrine, ship computers,. In general, missiles are risky as they are easily countered. Particle Lances: tech_energy_lance_1. Based on information provided on the wiki, here is a summary of what affects the weight of technologies (the probability of drawing the card for a given tech): scientist expertise in certain category. 6 combat rebalance update. At 40 repetitions you have increased the damage by 200%. Autocannons are good on corvettes. this is even more pronounced for rare technologies. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters: tech_arc_emitter_2: Focused Arc Emitters: tech. Neutron sweep. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled them with. Ship. Usually once you get tier two plasma, and special resource you should put laser research on the backburner. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Any tips on what situation/role which weapon class wins out?One factor being that Plasma is now the only energy weapon choice for L-slots which is as good as firing blanks. bigger and bigger mass throwers and making it less of a Rock Paper Scissors would enhance the game I feel. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Each of the next sections, except for the few last ones, are an overview. 1 Laser 2. Cheats. As I said earlier, it doesn't even synergize well with the anti-shield options. Core components. This article is for the PC version of Stellaris only. Too bad. Well, Null Void Beam alone is a terrible idea. This article is for the PC version of Stellaris only. As for the main station itself, it seems to me the AI is always picking a combination of missiles, lasers, disruptors, kinetic weapons like the railgun and plasma throwers; most of them are in the medium range. For this version use the. Doctrine: Fluid Fleet Templates. If your weapon can oneshot the enemy from 50% HEALTH, then they have 0 chance to disengage. The last time I used anything other than what you described* was when I got the Null Void on my first colony. 2 Particle Launcher 2. My current income is 400 energy and 900 minerals. The reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. Intercepting the missiles is one thing, and as your fleets close distance you will shoot down less and less of them as missiles work even better close range than they do from a distance. The only time plasma wins out over lasers is in specialization. Weapon components. I found myself dropping laser weapons completely because I feel they confuse the battlefield a lot. They're using 1. Plasma and Coilguns are early-game tech that's holding back this ship design. g. Ships. Core components. 1 Mass Driver If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Stellaris Wiki Active Wikis. Contents. Weapon components. full armor damage. the second one says your SPA broke down and you need to spend 3k alloys to fix it or it stays unproductive for a while. this is even more pronounced for rare technologies. Ship. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…How to get an independence from your overlord. Laser are good to an extent. Stellaris fleet getting destroyed. With all that said, Plasma is actually usable since it really is the only option in its niche. So in my opinion the giga canon is really the way to go. 4. Makes them able to get through both armour and shields. Alle Rechte vorbehalten. 96 days; Vanilla Autocannons (4x S only) are even worse, taking 112. You would expect that small guns can hit small ships better, but don't do. . © Valve Corporation. *I prefer missiles and carriers vs. Nov 9, 2023So far I've been looking at combining disruptors and plasma throwers-- would this be more effective than purely plasma throwers, despite the lower damage rating? And what. If your shields and armor can take it, good. that's the first one. 类型:能量. The kiting of enemy fleets doesn't work unforntunately. 9, where plasma is slightly OP due to all weapons and armor working differently back then. Autocannons to strip shields quickly so my bigger ships can do more damage, and a plasma so that they can still do damage to stuff with armour. 47. Plasma Throwers (2x M, 2x S) limp along to cut through the same defenses in 88. 2 Ancient Cavitation Collapser 2. Corvettes has very large evasion so you need lasers against them for extra tracking, and accuracy. Ship. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. This article is for the PC version of Stellaris only. the third one says stuff about a 'false vacuum' and you need to pick some dialog options that lowers your science stability and happiness. As it says. 2 Particle Launcher 2. (Also that is why shields rarely survive more than the first day of combat and shield. UV Laser). 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Ship designer. Try plasma/null beam, easy early techs that will scale great the longer the game lasts. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Stellaris. In Stellaris, at least you get a battle report, but I agree that it's clunky and nowhere near as detailed enough. Jun 1, 2016; Add bookmark #8. Can fit into Small slots. CryptoIt takes longer because all those pops keep pestering your scientists for the new PiePhone970 when all they want to do is invent a better plasma thrower. Beat the Unbidden and be the story of century. Cost: 12000, Weight: 35. Feb 2 @ 1:28am Stations use terrible weapons. As it says. Ищете полный перечень рабочих читов на игру Stellaris? На нашем сайте собраны все существующие коды и различные хитрости к ней. Black hole systems and artist/curator enclaves are prime locations. It is a simple one, corvette swarm with torpedoes. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. I basically googled what counters what, and I suggest you do the same. Ships. Just combine the anchorages with spaceport buildings that improve defense or sensor range and defense platforms. Ship. Best all purpose weapons are arguably kinetics. 6 for now. Their plasma projectiles are even deadlier. 3. Ships. This article is for the PC version of Stellaris only. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. I equipped my corvettes with a null void beam, plasma thrower, and mining drone laser. Torpedo Corvettes. They can expand, so block them off if you don't want them to. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Enter the name of a technology to filter the entries in the table. 170. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Strange. because otherwise while it is fun and cool to get weapons like Cloud Lightning Conduits and Blue Crystalline Shard Throwers, its seems like its just better to get things like Plasma Throwers and Space Torpedoes and not bother with the weird. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. This article is for the PC version of Stellaris only. Day after day they trek to the laboratories and shake your nerds until new x-bones and iTouchKids fall out of their lab coats, never a quiet minute to work on something that melts face. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. Ascension perks. 136. as you get close to armor cap it obviously favors plasma, but lasers contend for most armor values. Fallen Empires are cool, but they can't tread water with an empire that controls 2000 star systems around the galactic core. Generally some good designs are. 1225 points of average damage, but much worse vs shields (9. These guys would seemingly go as far as needed. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why. I've only ever seen an AI doomstack once, and it was from a federation before 2. I'd recommend leaving the Autocannons for the brawlers and dashers, and putting on Plasma Throwers for the heavy artillery. Probably kill off Launchers because they're just Better Plasma, and that's boring, turn them back into G slot weapons that trade off lower damage for immunity to PD (once a PD balance has been settled on). It only takes three Chemistry Flasks, three Globes, three Military Circuit Boards, and 22,050 bottle caps. the Unbidden. The kinetic weapons in Stellaris begin with the mass driver and progress through the coilgun, railgun, advanced railgun and finally the gauss. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to. Only draw back is the lower tracking and accuracy. Two autocannos and a plasma makes them quite good. It is a myth that everything between corvettes and battleships is useless. Missiles always hit and has higher range, Plasma ignores armor, which monsters has, thrusters increase your evasion, which makes Corvettes even harder to hit, and Shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Content is available under Attribution-ShareAlike 3. Those beats all anti-armor weapon in damage, and dps. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. Maybe there is something I am missing, like certain tech paths that only open up after you research into certain Monster's techs, because otherwise while it is fun and cool to get weapons like Cloud Lightning Conduits and Blue Crystalline Shard Throwers, its seems like its just better to get things like Plasma Throwers and Space Torpedoes and. Any tips on what situation/role which weapon class wins out?Community Hub. 3 itsadile • Reptilian • 6 yr. Stellaris Wiki Active Wikis. Content is available under Attribution-ShareAlike 3. 花费:68. Core components. Do the normal path of laser research then plasma research. Personally, I always found Stellaris's armies to be a bit bland, lacking variety. 相关页面: 舰船组件. But their lower tracking makes them pretty weak against anything smaller. Stellaris Wiki Active Wikis. 3 "Battlestar" class battleships, Spinal mounted Tachyon lance, carrier core with lvl 3 fighters and guardian defense turrets, with small plasma cannons, and an artillery aft with a Neutron launcher Rest of the fleet are "Devastator" class battleships, Spinal Tacyhon mount with 4x Neutron launchers. 2 Null Void Beam 3 Kinetic weapons 3. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. If you are lazy you can make an anti missle laser driver ship. For M, S and L slots separately. All of hte alien ships I have seen so far use both armor and shields, so if I understand right, what I should be doing is putting both plasma throwers and disrupters on the same ship, so that the. Honestly, I don't even bother with mass drivers at all. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. ; About Stellaris Wiki; Mobile viewAt the same time you can devellop a new medium ranged station using the rail guns, another one using the plasma thrower and so on. I equipped my corvettes with a null void beam, plasma thrower, and mining drone laser. Core components. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Weapon components. Against the balanced target, the PC is doing effectively 57% of the GL's damage (the 25% vs. Thread starter Lucius Confucius; Start date Apr 3, 2022; Jump to latest Follow Reply. The Plasma thrower line is analogous to the Autocannon line. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Where lithoids are basically rocks, plasmoids are basically stars, so one. I tend to rush for autocannon/plasma thrower vets early game which do really really well but I could be having an easier time with missiles. the corvettes are pretty much there to swarm things keeping them engaged further from my harder hitting ships and to strip shields. 8%. Railguns strip the shields while the plasma throwers melt through the armor and hull. Half of the swarm has an autocanon while the rest has a plasma thrower. This article is for the PC version of Stellaris only. Generally plasma is better in most cases. However, as this post shows, choosing between the two weapons is a. LordIII3 First Lieutenant. As it says. enemy leans much more torwards battle ships and. CryptoStellaris' primary energy weapons begin with the red laser and progress through blue, UV, Xray and finish on gamma. Paradox. Tailor to your enemy. Ship designer. This page was last edited on 14 October 2017, at 11:48. Neutronium armor and the crystal plating in A slot. Until you get Torpedo. Missile Defense. Stellaris Wiki Active Wikis. Stellaris cheats and commands. ago 'Slow' projectile attacks like plasma are still fully calculated the instant they fire; although the graphic takes time to make it to the target, the damage. Any tips on what situation/role which weapon class wins out?A tag already exists with the provided branch name. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Jump to latest Follow Reply. So I am going to try again, aiming for feder. Oherwise your fleet will melt before even getting a chance to properly damage the enemy. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. 4. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. The Nomads contacted me and offered 15 Cruisers with Arc Emitters and Plasma Throwers for 3,000 minerals and 1,500 energy credits. Plasma is an evolutionary dead end. Give your best units plasma weapons while your rookies get the old laser. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Expanded my empire trice bigger than the overlord. Ship designer. 1. This article is for the PC version of Stellaris only. Name: Tier: Type: Cost: Power: Min Damage: Max Damage: Cooldown: Average Damage: Range: Accuracy: Armor Penetration: Shield Damage Bonus: Shield PenetrationPlasma Cannon's -75% shield damage penalty doesn't matter in Minchir. Ships. I personally like to make separate fleets based on engagement range, as well, but I don't know how others view the strategy. Any tips on what situation/role which weapon class wins out?As it says. Signature Weapons [3. So, looking over the weapon chart on the wiki, I'm under the assumption that the plasma weapons are a straight upgrade over the laser weapons. Ships. Lasers on the other hand are required to unlock. If you are lazy you can make an anti missle laser driver ship. Our mod implements a completely unique technology tree that has no analogs in stellaris. Getting traditions. You need the Science! Perk to improve this Weapon, and the higher your rank in it, the better Mods you can add to it. 在《 群星 》中,一般情况下可以在 殖民 星球表面建造工程实验室或者. Stellaris Wiki Active Wikis. I cannot afford this right now, and I don't know how to change it. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris Real. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. Lance is ignored for, well, pretty much the same reason. Stellaris Wiki Active Wikis. Weapon components. 1 Energy Siphon 2. Ships now get a limited number of. Ships. Ship. Ships. These days plasma is more of a specialist weapon, can be very useful in combination with other weapons and circumstances but is hardly something you want to go all-in on to the exclusion of anything else. Stellaris uses technology card system - that means that each time a technology is researched, a player is given a choice to research one of the N available technologies. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It was a nice change of pace from the usual torpedo+autocannon corvettes until I unlocked battleships. ago. If you don’t have yet the neutron launchers plasma it’s a good alternative, as far as metà ship design go, you are gonna want some battleships with X tachyon lance, and the rest of L weapons neutrons You might wanna put in your fleet a few carrier battleships too (useful against swarm fleets and for survivability) with X slot tachyon lance, carrier core, and finally an L slot where to put. 6M Plasma Cruiser - proof. 2. With energy weapons. Same thing applies to Plasma throwers, their pretty good at damaging heavily armored targets such as battleships. 2. Where to Find/Location. I. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Stellaris Wiki Active Wikis. Power Usage: How much power the weapon wiAs it says. These sorts of builds allow for a respectable scope of damage against balanced ships, and can be very easily adjusted to fair better against heavily shielded, or entirely unshielded opponents. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . Ship. Granting a lot chance for disengage. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Crystal shard throwers aren't obtainable anymore. Ship. 2 "plasma accelerator average damage bug" Game Version version 2. Now yes, it's Stellaris and we can just say "new meta - XL battleships with Carrier core and line computer ftw" and yes you can even design an artillery battleship that isn't awful (as long as you don't mix kinetic weapons with plasma due to the range differences) but when the best way to use a titan (which can't have a line computer) is to not.